Production Buildings

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New Production Buildings:
Pasta Factory:

The new pasta factory has been changed in the design and also has a new base plate. The main difference to the normal variation is that the new building requires no river construction site. But it produces only 50% of the goods compared to the original. Therefore you’ll need the double amount of buildings, but no river construction site.

Synthetic Coal Factory:

The synthetic coal factory offers for the first time an extraction of coal underwater. Algae provide the basis for the production of coal. Through the process of synthesizing coal is created. This offers a good alternative for an unlimited source of raw materials. alternative for an unlimited source of raw materials. The production of coal with a synthetic coal factory needs an aqua farm for 100% utilization.



Sand Processing Plant:



The sand processing plant now offers a new way to gain sand. Now with the help of granules sand can be produced directly in land. Although each production chain produces only 33% in contrast to a river construction site, it offers a very good alternative for an unlimited sand production. The production of sand with a sand-processing plant needs a granulate production for 100% utilization.



Alternative Options for Production for Underwater/Land:

With the variety of new production buildings of the Techs is it now possibly to produce goods on land, which was previously only possible underwater. The reverse can also be reported for a few new buildings.

For instance, it is possible to produce algae, Bionic suits or coral on land or immunity drugs manufactures under water. However, the output remains the same; the difference is the significantly lower cost underwater. The player now faces the decision whether he wants low-cost underwater production or the more expensive on land buildings.

To be able to distinguish the different versions, the underwater buildings were fitted with a special icon.



